As an avid watcher of, and who isn’t, I was excited when they began to post information and images about Cataclysm. However, today they announced that they had to take everything down. I guess  Blizzard doesn’t want them to steal all the thunder out of the Cataclsym event. Luckily, I was able to see the new female worgen hairstyles along with some of their animations. I’m pretty positive the female worgen character is far from finished and I look forward to the final product.

So this afternoon, while the puppy was snoozing, I checked out MMO only to see there was an official blue post by Blizzard which discussed some changes to the professions as we know it.  The main professions that I checked out first was Enchanting and Engineering:

In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels. An enchanter vanity pet is being added.

New Cataclysm weapon enchantment preview:

  • Avalanche — Chance to deal Nature damage on melee hit/spell hit.
  • Elemental Slayer — As expected, this enchantment helps players deal devastating damage to elemental creatures.
  • Hurricane — A stacking haste proc.
  • Heartsong — Mana regeneration through increased Spirit when chain-casting spells.
  • Many more maximum-level enchantments are still in progress.

Not that I had issues with enchanting mats but it’s refreshing to see it won’t be such a grind getting the next 75-100 points needed to max the profession. The other thing that has me excited is the Enchanter pet. Yes, I’ll admit I am SO a non-combat pet-o-holic. It kind of makes me wonder if this guy will be the enchanter pet:

It seems enchant-y enough. I’d also imagine that this pet will not be enchanter-specific only since there has been many changes made to allow everyone to collect every pet regardless of faction and profession.

Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.

In general, we want Engineering to remain a trade skill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.

Engineering has made huge leaps and bounds so expect to see the same in Cataclysm.  While its ability to make money is still on the low end hopefully we will see some nice items (other than scopes and bullets) that other classes can benefit from. And not something that people will want when they hit the new level cap and then forget about once the new dungeon/raid gear starts to flow. I would like to see a bigger variety of enchants to belts that and I hope they bring back engineering trinkets. I can’t tell you how much fun I had with the Gnomish Death Ray and there’s still a lot of use for my Gnomish Cloaking Device.

More Engineering pets, yay! With this I would love to see more mechanical animals: robot pigs, birds, rats, murlocs :3 Honestly, tell me you wouldn’t want a robo-murloc. The other thing that has me excited is mechanical bows. Finally BOWS!! It’s about time. I can’t wait to see what they look like. Hopefully we’ll see mechanical bows for lower levels too.

You can read the rest of the article at the mmo blue-tracker link to see a preview of the professions you currently own. The more Blizzard releases about Cataclysm the more excited I am. I just hope I’m lucky enough for a beta key. So much I want to see, do and play.