Patch 3.3 has been released today!! So,while we wait for the servers to come up and hope for minimal lag and server crashes, here is a list of what Hunters should know about this newest patch:

  • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
  • Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Talents
    • Beast Mastery
      • Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
  • Pets
    • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
    • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
    • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
    • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
    • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
    • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
    • Venom Web Spray: Range increased from 20 yards to 30 yards.
    • Web: Range increased from 20 yards to 30 yards.
    • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.

We also have new ammo to look forward to.

new ammo

As you can see, the ammo requires an engineer to be Honored with the newest Faction Rep, Ashen Verdict, so don’t expect to find any right away. Also an engineer cannot craft both sets of ammo (silly imo). Blizzard decided to divide the ammo between the two classes of engineering. So unless you know an engineer of both trade skills, be ready to pay more than anticipated for the updated ammo – at least until the price bottoms out. This is also a great time to sell those Eternal Shadows and Earths for a nice chunk of change.

If you’re a Beastmaster Hunter and you love the Spirit Beast Class AND Bears then this patch is for you.

SBbear

This is Arcturis and he’s a level 74, non-aggressive elite who likes to roam around Amberpine Lodge in Grizzly Hills. If any of you Hunters have plans to tame him, I wish you the best of luck!!

In addition to new ammo and a new Spirit Beast, HuntT10 copywe have a whole new set of Tier Armor to collect from Icecrown Citadel,  the Ahn’Kahar Blood Hunter set. We will need to purchase these pieces with the new Frost Badges, but the way to do so is slightly different from the ToC gear. One must purchase the i251 gear first, then upgrade to i264 with a token that drops in the 25 man dungeons. If you have a guild who does Heroic 25’s then you can upgrade your i264 to i277 with the token that will only drop in the Heroic 25.

Here is what our Tier armor and bonuses look like if you have yet to see them:

  • (2pc) Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for 10 sec.
  • (4pc) When your Serpent Sting and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 sec.

I’m not sure why they included Wyvern Sting into the 4pc bonus, I suppose it could change. It seems  a little imba to give the SV spec 2 ways to give themselves a boost in damage.

I also went to the trouble to pull out some other notes that Hunters should know, but aren’t tailored specifically for our class:

  • Many of the tail sweeps with knockback effects will no longer hit players’ pets.
  • Pet Resilience: All player pets now get 100% of their master’s resilience.

Finally here is  a small list of  fixes for Hunters:

  • Concussive Barrage: This ability is no longer subject to spell reflects.
  • Explosive Trap: The damage from this trap will now scale properly with the hunter’s attack power.
  • Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
  • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
  • Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter’s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
  • Roar of Sacrifice: Corrected tooltip error.
  • Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Volley: The tooltip for this ability will now update properly from haste.

There you have it! For more patch notes, head on over to the official World of Warcraft site and take advantage of all the other goodies which come out today. Time to get myself a new non-combat pet!!

Advertisements